Recently, I did some features for VG247 that I am quite proud of. If you haven’t seen them, I’ve decided to post them here and highlight some odd bits from those pieces.
When you have six studios working on one single game, it’s time to take stock. And for a series like Assassin’s Creed, it breaks my heart to say that.
“It’s no coincidence this [Halo] is coming on the tenth anniversary of the original Xbox’s release in the US. The first Halo, a launch title, would later become Microsoft’s flagship franchise; Halo 3 was the biggest ever entertainment launch four years ago, bringing in £84 million in its first 24 hours.”
I have a feeling there maybe some divide where some group goes heavily scripted and another goes the Skyrim route, where it’s just, ‘here’s this open world, now go crazy with it.’ So I don’t know, I think there’s a lot of different opportunities.
The question isn’t related to the relevance of single-player game: it’s whether or not big budget, single-player action experiences are still economically viable without an additional multiplayer component. Given the crop of exceptionally well-made single-player hits this Christmas, it seems the solo-player has every reason to be cheerful.
The fall preview might seem a bit redundant now the said period the feature focussed on has passed, but I’m proud of it and the other three features, especially the single-play piece.
I’m not specialized as an opinion writer – just give me news and an interview to write and that’ll do it – but it has let me explore another side I’m keen to go back to every now and then.