All the feels. [MGS3 ending spoilers below!]

the boss

Metal Gear Solid 3 is my favorite game ever. And it’s quite frankly the best game ever*. It was the first proper mature game I had ever completed (I was still to finish MGS2 at the time because I was scared shitless of the Arsenal Gear bits Codec calls). One of the main reasons why I loved it so much was the Cold War era.

I want more games to have a more heavy emphasis on it. This is why I’ve been eagerly waiting on Rockstar’s Agent, even after nearly four years of silence, or the two Black Ops games that have come out under the Call of Duty name.

But there was another reason why I hold MGS3 so close to my heart: The Boss. She is, without question, the strongest female character I’ve ever met in a game and one of the best characters in games ever. So making her somewhat unnecessarily sexualised as part of the marketing for the 3DS remake of the game when she wasn’t in the original release of the game in 2005 disappointed me a great deal.

But I digress, I’m getting away from the point. On Sunday, I finished Metal Gear Solid 3 HD for Vita as part of my Four in February, which consist on my part of finishing four games on my backlog in the month of February. I made a challenge to finish four games over four platforms – Metal Gear Solid 3 HD (Vita), Ni No Kuni (PS3), Halo 4 (Xbox 360) and Mass Effect 3 (Wii U).

And just playing MGS3 again has reminded how much I badly want to see a game featuring The Boss and the Cobras.Kojima has cockteased this before. When Rising was reannounced under Platinum Games and Kojima Productions, Kojima himself said that initial plans of Metal Gear Solid 5 consisted of The Boss as the main character under the premise of the Normandy landing as part of a secret mission with the Cobras, something mentioned towards MGS3’s end.

Kojima reiterated at numerous events last year like PAX and Eurogamer Expo he still had plans for a Boss-led game that would be a canon, numerical instalment in the series.

And when asked about the development of the character – who from the outset didn’t seem like the leading character of an MGS game, but now looks set to be the fourth leading character in the series following Solid Snake, Raiden and Big Boss – at BAFTA last year, Kojima told me that thanks in part to community feedback on her character, “it made me realise that… if I want to create another Metal Gear Solid with someone who could actually take the place of Snake, really I think within my mind there‚Äôs no-one else besides The Boss who could really pull it off.”

So. The Boss. Someone who has had an overwhelmingly important bearing on the series thanks more than I think even we will realise. Someone who has gone through a lot of hardships. And someone who committed an atrocity of the upmost kind, as well as carrying out the ultimate sacrifice in the process, to prove her loyalty to her country.

She is why I hold MGS3 in such a high regard. It was also the first game to actually make me cry at the end of a game. And I firmly believe that if you’ve made such an emotional connection with a game’s story or characters to the extent you show actual emotion towards it, it’s done its job. Not just as a game or a piece of entertainment, but as a piece of art.

There are many things right about Metal Gear Solid 3. The Boss was one of them. She was, indeed, a true patriot.

(*=subject to opinion, though you know my opinion’s fact anyways)

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