Ducktales, the original Ducktales, was before my time. Literally.
The game released on the NES in 1989 in the US and elsewhere in the world on the platform plus GameBoy by the end of 1990. In fact, it arrived in Europe on the NES three weeks before I was born. And even then, having not watched the cartoon, the first time I had heard of the game was when it was brought up in a conversation during a Bethesda press trip in Paris in 2010 (I thank you for that everlasting thought from that trip, Mark Robins).
At that time, what I confusingly thought was DuckTales actually turned out to be – somehow, someway – Duck Hunt. Yes yes, hand in your gamer badge and all that, I know. You have every right to come and chase me and beat me down with a (GAS POWERED) stick (OOOH, NEVER RUNS OUT OF GAS!) and then take away my badge.
But not before I get to finally encounter the Ducktales experience. WayForward and Capcom have seen fit to release a remastered edition of DuckTales this week on PSN, Steam and eShop on Wii U, though it doesn’t release on XBLA until next month. Later tonight at 5pm BST, I’ll be finally seeing what I’ve missed out on these past twenty plus years when I play the 360 version of the HD-ified platformer.
I’ve yet to play it since getting it so this’ll be entirely brand new for me. Time to bring a two-decade wait – if you will – to an end at long, long last. This should be quite fun. See you at 5pm for Ducktailing.
I’m legally obligated to end this blog with the following. Wooooo.
Disclosure: This is based on a final Xbox 360 digital download of DuckTales Remastered, provided by Capcom. DuckTales Remastered is out now on PlayStation 3, PC and Wii U via the PlayStation Network, Steam and eShop respectively. It launches on Xbox 360 on September 11 via Xbox Live Arcade.