This page consists of content I’ve done – interviews and opinion pieces – as a freelance journalist and at my time at VG247.

(note: this doesn’t include all of my written work, but rather content I’ve chosen as personal picks)

(Some of the interviews written up may have been posted by other staff – ex: RAGE and Fallout: New Vegas interviews from Bethesda pre-E3 event in 2010 – but I conducted the interviews)

VG247 (Writer, then UK News Editor: July 2009 – June 2012, Freelancer: September 2012 – Ongoing)


Driver: San Francisco [Studio visit ahead of E3 unveil]

Splinter Cell: Conviction producer, Maxime Beland
Brink two-partner – Ed Stern and Paul Wedgwood of Splash Damage
Obsidian’s Chris Avellone on Fallout: New Vegas
id’s Tim Willits on RAGE
Eden Games on TDU2
Ninja Theory’s Tameem Antoniades on Enslaved: Journey to the West
Ex-Reflections creative director and co-founder Martin Edmondson on Driver: San Francisco
Eidos Montreal producer David Anfossi on Deus Ex: Human Revolution
Guerrilla’s Dan Nanni on Killzone 3


The Elder Scrolls V: Skyrim [BFG 2011]
RAGE + interview with id’s Matt Hooper [BFG 2011]
Prey 2 + interview with Human Head’s Jim Sumwalt [BFG 2011]
Uncharted 3 multiplayer [Beta]
Resistance 3 [Demo]
Journey [Beta]
PlayStation Vita – LittleBigPlanet, ModNation Racers, Uncharted: Golden Abyss [gamescom 2011]
Hitman Absolution + interview with IO Interactive’s Tore Blystad [gamescom 2011]
Uncharted 3 + interview with Naughty Dog’s Arne Meyer [gamescom 2011]
Borderlands 2 + interview with Gearbox’s Anthony Burch [gamescom 2011]
The Elder Scrolls V: Skyrim [Eurgamer Expo 2011]
Battlefield 3 [Eurogamer Expo 2011]
Mass Effect 3 [Eurogamer Expo 2011]
Battlefield 3 [Beta]
Batman: Arkham City [Launch impressions]

Bethesda VP of PR and marketing Pete Hines
Eidos Montreal game director Jean-Francois Dugas on Deus Ex: Human Revolution
Brink launch interview with Splash Damage’s Paul Wedgwood
Sega’s Gary Dunn on new UK studio
Playdead’s Dino Patti on Limbo
Namco’s Lee Kirton [P1 for EDF and general Namco, P2 for Dark Souls only]
Sega West president and CEO Mike Hayes
Documentarian Eyeborg on his work with Square on a Deus Ex-based documentary
Naughty Dog’s Richard Lemarchand and Nolan North on Uncharted 3
Ubisoft Montreal’s Brent Ashe and Raphael Lacoste on Assassin’s Creed: Revelations
RAGE launch interview with id’s Tim Willits
Team Ninja’s Peter Garza on Ninja Gaiden 3 + Dead or Alive 5
Volition’s Scott Phillips on Saints Row: The Third
Capcom’s Yoshinori Ono and Namco Bandai’s Katushiro Harada on Street Fighter x Tekken/Tekken x Street Fighter [with Alex Donaldson]
Square Enix’s Yoshinori Kitase on Final Fantasy XIII-2

Opinion Pieces:
Revelations shows Assassin’s Creed in need of a break
Anti-Multi: Online play isn’t necessary for the right game
It’s not over yet: 2011’s big gaming week looms large
Car Crash: Why VGAs are in a serious need of change
GTMature: How Rockstar grew up with this generation
Uncharted Success: Naughty Dog celebrates 25 years


Gravity Rush
PlayStation Vita
Mass Effect 3

Opinion Pieces:
Revelations: How PC gaming allowed me to be born again
BlizzCon’s demise may point to a 2012 Blizzard triple
Awesome personified: 2012 is the Year of Persona 4
Nostalgia sells: MGS continues HD collection boom
Double Fine’s Kickstarter provides a Radiohead moment
Twice as slice: The Darkness II gives 2012 a bloody start
Forward thinking: Sony’s risk with unique ideas pays off
SSX’s nostalgia effect: looking back down the slopes
Mass Effect 3 proves brutish boss fights are expendable
My name is [REDACTED]: Journey’s magical online play
Metal Gear Solid: Ground Zeroes and KP’s 10-year pipeline
Kojima celebrates 25 years of Metal Gear at BAFTA

Remedy’s Oskari Hakkinen on Alan Wake
Sony Bend’s John Garvin on Uncharted: Golden Abyss
Sony San Diego’s Brandon Akiaten on ModNation Racers: Road Trip
Evolution’s Paul Rustchynsky on Motorstorm RC
Studio Liverpool’s Graeme Ankers and Stuart Tilley on Wipeout 2048
Third party developers and publishers on creating content for Vita
Namco’s Lee Kirton on The Witcher II 360
Giant Sparrow’s Ian Dallas and Thatgamecompany’s Jenova Chen on The Unfinished Swan and publishing for PSN
Thatgamecompany’s Jenova Chen on the company’s next game post-Journey


Opinion Pieces:
On Tomb Raider and appealing to the Uncharted crowd

Sony Computer Entertainment Europe’s Shahid Ahmad on PlayStation’s indie revolution


Lucas Pope on Papers, Please

Metal Gear Solid 5: Ground Zeroes walkthrough


Opinion Pieces:
It’s time for you to give Driveclub a second chance

eg 2

Eurogamer (Freelance: June 2013 – Ongoing)


Hale to the Commander: Jennifer Hale speaks about her two decades of voice-acting [Note: This was also published on USGamer]

Official PlayStation Magazine UK (Freelance: November 2012 – Ongoing)


Tomb Raider: An Interview with art director Brian Horton (Lara’s Torturous World) – December 2012, Issue 78 [Print] [Link]


God of War: Ascension – An Interview with lead game designer Mark Simon and lead combat designer Jason McDonald [Online]

Why Splinter Cell: Blacklist is the comeback Sam deserves
The PS4′s launch game line up – the usual suspects & potential candidates
Sony’s biggest PlayStation conference moments
Best PlayStation launch games from past hardware launches

Opinion Pieces:
Who’ll make Wipeout for PS4? We weigh up candidates for Sony’s traditional launch game


The Last of Us: An interview with creative director Neil Druckmann (The Best of Us) – September 2014, Issue 100 [Feature Link: 1, 2, 3]


Opinion Pieces:
How games can help you through life’s most testing times – April 2015, Issue 108 [Print] [Link]
Metal Gear Solid V: The Phantom Pain FOB review – October 2015, Issue 114

oxmOfficial Xbox Magazine UK (Freelance: December 2013)


Watch Dogs + interview with Creative Director Jonathan Morin – January 2014, Issue 107 [Print] [Link]




Ubisoft Toronto’s David Footman on Splinter Cell: Blacklist



Zone of the Enders HD Collection Review [Xbox 360]

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